Playing Rules
Player Participation
Each player shall play a minimum of two (2) quarters in each game, one (1) of which must be uninterrupted unless an injury or fouling out occurs. However, when there are six players present, each player must play a minimum of three (3) quarters, two (2) of which must be uninterrupted. Each player on teams with 7 or more players must meet the minimum playing time and sit out a minimum of 1 full quarter. For teams with 10 players, each player will play two quarters, one of which must be uninterrupted.
Coaches may reduce or eliminate playing time for disciplinary reasons including chronic missing of practice, but only with the prior notification and concurrence of the commissioner. Teams violating the participation rule may be required to forfeit the game in which the violation occurred, and the coach may be subject to warning or possible suspension.
Method of Play
Double teaming – two players may not defend one at any time except for when offensive player is within the area of the key and the foul shooting circle (extending to the area commonly known as the top of the key). The first occurrence of this violation will be a warning, the second a technical foul (not recorded as a personal foul against either player).
Pressing and double-teaming –
Foul shooting bonus
A team that commits seven fouls within a half will award the opposing bonus status. Teams “in the bonus” will continue to shoot two free-throws for shooting fouls, and will shoot “one and one” for all other fouls. A tenth foul within a half will award the opposing team “double bonus” status. All fouls will result in two free-throws.
Game Time
Time Out
Each team will have three 30-second timeouts per half. These timeouts do not carry over one half to the next.
Over Time
In the event of a tie during a tournament game, (not during seasonal play), a tie game shall be continued in overtime for 3-minute periods with one additional time out per team per overtime period (unused timeouts do not carry over one O.T. period to the next). If a third overtime is required, the game will end by either team scoring one point (sudden death). During each overtime period, coaches may select any of their players to participate and no substitution is required.