Time Keeper

Time Keeper

Each game will consist of four, 10-minute quarters.  The clock will only stop on foul shots and time outs, except for the last three minutes of the game, when the clock additionally stops on all out of bounds situations.  There will be a 3-minute break between quarters and a 5-minute break between halves.  Time limit between scheduled games shall be at least five minutes. 

Each team will have three 30-second timeouts per half.  These timeouts do not carry over one-half to the next.

In the event of a tie during a tournament game,  (not during seasonal play),  a tie game shall be continued in overtime for 3-minute periods with one additional time out per team per overtime period (unused time outs do not carry over one O.T. period to the next).  If a third overtime is required, the game will end by either team scoring one point (sudden
 

a.   Game Routine

  • Consult Officials as to signals used to indicate a time-out and resumption of time.
  • Keep eyes on the officials throughout the game
  • Verify the duration of time outs, substitutions and time/number of periods.
  • Timekeeper's horn signals the end of a period.
  • Check on duration of time between 1st and 2nd, 3rd and 4th periods, and notify coaches accordingly.
  • It is strongly recommended that the operator of the official clock be an adult.
  • When an electric clock is used, have a manual clock on hand in the event of a failure.

b.   When to Start Clock

  • When the ball is legally tapped on all jump balls.
  • When the ball is touched in bounds (not as the ball is being thrown in).
  • When the ball is legally touched after a missed free throw.
  • Remember, the clock is running at all times except on official time outs, shooting fouls and during last three minutes of the game and overtime, when the clock stops on all dead ball situations

c.   When to Stop Clock

  • When time expires at the end of a period.
  • When an official signals a shooting foul (Clock stops on non-shooting fouls only during the last three minutes of game).
  • When a violation occurs (Last 3 minutes of game only).
  • When an official orders time-out.
  • To avoid unusual delay, such as repairing or adjusting equipment.
  • For an injury or other emergency